Motion for gameplay and story

Animation & VFX

Create readable motion and effects that serve the shot, the player, and the runtime at the same time.

Discuss a brief

Capabilities

What the work can cover.

  • Character and gameplay animation
  • First-person animation
  • Rigging
  • Motion-capture cleanup
  • Real-time VFX and particles

Pipeline integration

Built inside the real production path.

Timing, rig behavior, effect readability, performance, and engine implementation are reviewed as one connected production problem.

Delivery model

Ownership stays explicit.

Animation and VFX can be delivered as a focused package or as part of a multidisciplinary art and co-development stream.

Related projects

Relevant production work.

Fragmentary Order key art with operators, drones, and a remote combat machineFragmentary OrderThe Last of Us Part II artwork by Nuare StudioThe Last of Us Part IIFortnite artwork by Nuare StudioFortnite

Portfolio examples

Selected work in this discipline.

Jinx Fixes Everything animation reel by Nuare Studio
Explore the related portfolio

Practical questions

Before the first production review.

Do you support in-engine animation?

Yes. Implementation requirements can be included so motion is reviewed in the context where it will ship.

Can animation and VFX be delivered together?

Yes. They can operate as one workstream when timing, gameplay readability, and implementation need shared review.

Ready to define the workstream?

Bring us the production gap.

Contact us